No bad ones. evilangel74 Sadly there is no game that can be played properly on a laptop touchpad.Also racing games dont really require a mouse at all during game as long as you can stand using buttons and maybe try some action RPGs like Torchlight, Titan Quest or Diablo 2 or something.
God Games Ported PS4 Xbox OnePrivacy Policy Ad Choice Terms of Use Help Advertise Partnerships Careers CA PrivacyInfo We Collect CA Do Not Sell My Info More Sites giantbomb.com gamefaqs.com metacritic.com Reviews Latest Reviews PC PS4 Xbox One Switch News Latest News PC PS5 Xbox Series X PS4 Xbox One Switch Shows Lorescape Generation Next Remember When Loadout True Fiction Talk to Us Forums GameSpot GameSpot Entertainment. Thanks largely to the iPhone, Apples all-or-nothing focus on touchscreens blinded it to the continued value of separating the control surface from the display for some applications, notably including productivity apps and games. God Games Ported Bluetooth Or WiredToday, Apple confirmed that iPadOS 13.4 will dramatically expand an Accessibility feature introduced last year to provide preliminary support for some pointing accessories, enabling all supported iPads to use trackpads and mice over Bluetooth or wired connections. The question will then become how third-party developers support these accessories. First, you wont need to buy one of Apples super-expensive 299 to 349 iPad Magic Keyboards to use the new feature. If you dont follow such things, Apples charging two or three times more than Microsofts Surface keyboardtrackpad accessories, which start at around 100 on sale but are more commonly in the 160 range. There are already countless mice and trackpads to choose from, so you wont need to go broke here. For the time being, Apple appears to be limiting itself to making iPad Pro trackpad-keyboard combos, and leaving the other models to third parties such as Logitech, which will sell 150 versions notably, with function keys for iPad and iPad Air models. I operate under the assumption that Apples integrated iPadOS 13.4 APIs for trackpads and mice will make basic support pretty easy, and the animated demos Apple has shown for the feature look silky smooth perhaps even better than on the Mac. But all apps, including Apples own iWork suite, will benefit from developer-specific fine tuning and trackpadmouse specific feature additions. Ideally, we might see games such as first person shooters add support for trackpad-controlled head motion and keyboard movement, but that might be too much to expect, especially if some iPad keyboards lack for certain Mac keys. Testing likely wont be as hard for common apps as it would be for games, and even the baseline of support within iPadOS will probably be a good enough starting point for many types of software. It might take a year for iPad apps to reach true input parity with Macs, but I think well get there. Equipped with a 299 Magic Keyboard, a 799 iPad Pro could let developers see what an entry-level MacBook might feel like. Im not yet convinced that will actually happen, but if it does, Apples fully online WWDC will be even more memorable than expected, and a major turning point for both the iPad and Mac platforms.
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